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Geom Class Reference

Geometric models and collision detection methods. More...

#include <geom.h>

Inheritance diagram for Geom:

GeomNone GeomPQP GeomPQP2D GeomPQP3DRigid GeomPQP2DRigid GeomPQP3DRigidMulti GeomPQP2DRigidMulti List of all members.

Public Methods

 Geom (string path)
 Empty constructor in base class. More...

virtual ~Geom ()
 Empty destructor. More...

virtual bool CollisionFree (const MSLVector &q)=0
 Return true if the robot(s) and obstacles are not in collision. More...

virtual double DistanceComp (const MSLVector &q)=0
 Compute the distance of the closest point on the robot to the obstacle region. More...

virtual MSLVector ConfigurationDifference (const MSLVector &q1, const MSLVector &q2)
 Compute a MSLVector based on q2-q1. In R^n, the configurations are simply subtracted to make the MSLVector. This method exists to make things work correctly for other configuration-space topologies. More...


Public Attributes

int NumBodies
 The number of rigid bodies in the geometry model. More...

int GeomDim
 The dimension of the world geometry: 2 or 3. More...

MSLVector MaxDeviates
 Maximum displacement of geometry with respect to change in each variable. More...


Protected Attributes

string FilePath

Detailed Description

Geometric models and collision detection methods.

These classes define the geometric representations of all obstacles in the world, and of each part of the robot. The methods allow planning algorithms to determine whether any of the robot parts are in collision with each other or with obstacles in the world.

A configuration vector specifies the positions and orientation of each rigid body.


Constructor & Destructor Documentation

Geom::Geom string    path
 

Empty constructor in base class.

virtual Geom::~Geom   [inline, virtual]
 

Empty destructor.


Member Function Documentation

virtual bool Geom::CollisionFree const MSLVector   q [pure virtual]
 

Return true if the robot(s) and obstacles are not in collision.

Implemented in GeomNone.

MSLVector Geom::ConfigurationDifference const MSLVector   q1,
const MSLVector   q2
[virtual]
 

Compute a MSLVector based on q2-q1. In R^n, the configurations are simply subtracted to make the MSLVector. This method exists to make things work correctly for other configuration-space topologies.

Reimplemented in GeomPQP2DRigid.

virtual double Geom::DistanceComp const MSLVector   q [pure virtual]
 

Compute the distance of the closest point on the robot to the obstacle region.

Implemented in GeomNone.


Member Data Documentation

string Geom::FilePath [protected]
 

int Geom::GeomDim
 

The dimension of the world geometry: 2 or 3.

MSLVector Geom::MaxDeviates
 

Maximum displacement of geometry with respect to change in each variable.

int Geom::NumBodies
 

The number of rigid bodies in the geometry model.


The documentation for this class was generated from the following files: Motion Strategy Library


Web page maintained by Steve LaValle