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matrix.h

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00001 //----------------------------------------------------------------------
00002 //               The Motion Strategy Library (MSL)
00003 //----------------------------------------------------------------------
00004 //
00005 // Copyright (c) University of Illinois and Steven M. LaValle.     
00006 // All Rights Reserved.
00007 //
00008 // Permission to use, copy, and distribute this software and its
00009 // documentation is hereby granted free of charge, provided that
00010 // (1) it is not a component of a commercial product, and
00011 // (2) this notice appears in all copies of the software and
00012 //     related documentation.
00013 //
00014 // The University of Illinois and the author make no representations
00015 // about the suitability or fitness of this software for any purpose.
00016 // It is provided "as is" without express or implied warranty.
00017 //----------------------------------------------------------------------
00018 
00019 #ifndef MSL_MATRIX_H
00020 #define MSL_MATRIX_H
00021 
00022 #include "vector.h"
00023 
00024 class MSLMatrix {
00025 
00026   MSLVector** v;
00027   int  d1;
00028   int  d2;
00029 
00030   void     flip_rows(int,int);
00031   void     check_dimensions(const MSLMatrix&) const; 
00032   double&  elem(int i, int j) const { return v[i]->v[j]; }
00033   double** triang(const MSLMatrix&, int&) const;
00034   
00035 public:
00036 
00037   MSLMatrix(int n=0, int m=0);
00038   MSLMatrix(int n, int m, double* D);
00039   MSLMatrix(const MSLMatrix&);
00040   MSLMatrix(const MSLVector&);
00041   MSLMatrix& operator=(const MSLMatrix&);
00042   ~MSLMatrix();
00043 
00044   int     dim1()  const  {  return d1; }
00045   int     dim2()  const  {  return d2; }
00046   MSLVector& row(int i) const;
00047   MSLVector  col(int i) const;
00048   MSLMatrix  trans() const;
00049   MSLMatrix  inv()   const;
00050   double  det()   const;
00051   MSLMatrix solve(const MSLMatrix&) const;
00052   MSLVector solve(const MSLVector& b) const 
00053     { return MSLVector(solve(MSLMatrix(b))); }
00054   operator MSLVector() const;
00055   MSLVector& operator[](int i)    const { return row(i); }
00056   double& operator()(int i, int j);
00057   double  operator()(int,int) const;
00058   int     operator==(const MSLMatrix&)    const;
00059   int     operator!=(const MSLMatrix& x)  const { return !(*this == x); }
00060   MSLMatrix operator+(const MSLMatrix& M1) const;
00061   MSLMatrix operator-(const MSLMatrix& M1) const;
00062   MSLMatrix operator-() const;
00063   MSLMatrix& operator-=(const MSLMatrix&);
00064   MSLMatrix& operator+=(const MSLMatrix&);
00065   MSLMatrix operator*(const MSLMatrix& M1) const;
00066   MSLVector operator*(const MSLVector& vec) const 
00067     { return MSLVector(*this * MSLMatrix(vec)); }
00068   MSLMatrix operator*(double x) const;
00069   void read(istream& I);
00070   void read() { read(cin); }
00071 
00072   friend ostream& operator<<(ostream& O, const MSLMatrix& M);
00073   friend istream& operator>>(istream& I, MSLMatrix& M);
00074 };
00075 
00076 
00077 #endif
Motion Strategy Library


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Partial support provided by NSF CAREER Award IRI-970228 (LaValle), Honda Research.
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