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model3d.h

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00001 //----------------------------------------------------------------------
00002 //               The Motion Strategy Library (MSL)
00003 //----------------------------------------------------------------------
00004 //
00005 // Copyright (c) University of Illinois and Steven M. LaValle.     
00006 // All Rights Reserved.
00007 // 
00008 // Permission to use, copy, and distribute this software and its 
00009 // documentation is hereby granted free of charge, provided that 
00010 // (1) it is not a component of a commercial product, and 
00011 // (2) this notice appears in all copies of the software and
00012 //     related documentation. 
00013 // 
00014 // The University of Illinois and the author make no representations
00015 // about the suitability or fitness of this software for any purpose.  
00016 // It is provided "as is" without express or implied warranty.
00017 //----------------------------------------------------------------------
00018 
00019 #ifndef MSL_MODEL3D_H
00020 #define MSL_MODEL3D_H
00021 
00022 #include <vector.h>
00023 
00024 #include "model.h"
00025 #include "matrix.h"
00026 
00028 class Model3D: public Model {
00029  public:
00030   Model3D(string path);
00031   virtual ~Model3D() {}
00032 };
00033 
00034 
00035 
00037 class Model3DRigid: public Model3D {
00038  public:
00039   Model3DRigid(string path);
00040   virtual ~Model3DRigid() {}
00041   virtual MSLVector Integrate(const MSLVector &x, const MSLVector &u, const double &h);
00042   MSLVector StateTransitionEquation(const MSLVector &x, const MSLVector &u);
00043   virtual double Metric(const MSLVector &x1, const MSLVector &x2);
00044   virtual MSLVector LinearInterpolate(const MSLVector &x1, const MSLVector &x2, 
00045                                    const double &a);  // Depends on topology
00046 };
00047 
00048 
00050 class Model3DRigidMulti: public Model3DRigid {
00051  public:
00052   int NumBodies;
00053   Model3DRigidMulti(string path);
00054   virtual ~Model3DRigidMulti() {}
00055   virtual double Metric(const MSLVector &x1, const MSLVector &x2);
00056   virtual MSLVector LinearInterpolate(const MSLVector &x1, const MSLVector &x2, 
00057                                    const double &a);  // Depends on topology
00058 };
00059 
00060 
00072 
00073 class Model3DRigidChain: public Model3DRigid {
00074  public:
00076   int NumBodies;
00077 
00079   MSLVector DH;
00080 
00081   vector<int> StateIndices;
00082 
00083   Model3DRigidChain(string path);
00084   virtual ~Model3DRigidChain() {};
00085   virtual MSLVector StateTransitionEquation(const MSLVector &x, 
00086                                             const MSLVector &u);
00087   virtual MSLVector StateToConfiguration(const MSLVector &x);
00088   virtual MSLVector LinearInterpolate(const MSLVector &x1, 
00089                                       const MSLVector &x2, 
00090                                       const double &a);
00091   virtual double Metric(const MSLVector &x1, const MSLVector &x2);
00092   virtual bool Satisfied(const MSLVector &x);
00093 };
00094 
00095 
00111 
00112 class Model3DRigidTree: public Model3DRigid {
00113  public:
00115   int NumBodies;
00116 
00118   MSLVector DH;
00119 
00120   vector<int> StateIndices;
00121 
00122   vector<int> Parents;
00123 
00124   Model3DRigidTree(string path);
00125   virtual ~Model3DRigidTree() {};
00126   virtual MSLVector StateTransitionEquation(const MSLVector &x, 
00127                                             const MSLVector &u);
00128   virtual MSLVector StateToConfiguration(const MSLVector &x);
00129   virtual MSLVector LinearInterpolate(const MSLVector &x1, 
00130                                       const MSLVector &x2, 
00131                                       const double &a);
00132   virtual double Metric(const MSLVector &x1, const MSLVector &x2);
00133   virtual bool Satisfied(const MSLVector &x);
00134 };
00135 
00136 
00137 #endif
Motion Strategy Library


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