#include <math.h>
#include <ctype.h>
#include "point3d.h"
Go to the source code of this file.
Functions | |
ostream& | operator<< (ostream& out, const list<MSLPoint3d>& L) |
istream& | operator>> (istream& in, list<MSLPoint3d>& L) |
ostream& | operator<< (ostream& out, const MSLPoint3d& p) |
istream& | operator>> (istream& in, MSLPoint3d& p) |
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