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point3d.C File Reference

#include <math.h>
#include <ctype.h>
#include "point3d.h"

Go to the source code of this file.

Functions

ostream& operator<< (ostream& out, const list<MSLPoint3d>& L)
istream& operator>> (istream& in, list<MSLPoint3d>& L)
ostream& operator<< (ostream& out, const MSLPoint3d& p)
istream& operator>> (istream& in, MSLPoint3d& p)


Function Documentation

ostream & operator<< ( ostream & os,
const MSLPoint3d & p )
 

ostream & operator<< ( ostream & os,
const list< MSLPoint3d >& L )
 

istream & operator>> ( istream & is,
MSLPoint3d & p )
 

istream & operator>> ( istream & is,
list< MSLPoint3d >& L )
 

Motion Strategy Library


Web page maintained by Steve LaValle
Partial support provided by NSF CAREER Award IRI-970228 (LaValle), Honda Research, and Iowa State University.
Contributors: Anna Atramentov, Peng Cheng, James Kuffner, Steve LaValle, and Libo Yang.