00001 //---------------------------------------------------------------------- 00002 // The Motion Strategy Library (MSL) 00003 //---------------------------------------------------------------------- 00004 // 00005 // Copyright (c) University of Illinois and Steven M. LaValle. 00006 // All Rights Reserved. 00007 // 00008 // Permission to use, copy, and distribute this software and its 00009 // documentation is hereby granted free of charge, provided that 00010 // (1) it is not a component of a commercial product, and 00011 // (2) this notice appears in all copies of the software and 00012 // related documentation. 00013 // 00014 // The University of Illinois and the author make no representations 00015 // about the suitability or fitness of this software for any purpose. 00016 // It is provided "as is" without express or implied warranty. 00017 //---------------------------------------------------------------------- 00018 00019 #ifndef MSL_TRIANGLE_H 00020 #define MSL_TRIANGLE_H 00021 00022 #include <ctype.h> 00023 00024 #ifdef WIN32 00025 #include <list> 00026 #include <iostream> 00027 #include <fstream> 00028 using namespace std; 00029 #else 00030 #include <list.h> 00031 #include <iostream.h> 00032 #endif 00033 00034 #include "point3d.h" 00035 #include "point.h" 00036 #include "mslio.h" 00037 #include "polygon.h" 00038 00040 00041 class MSLTriangle { 00042 public: 00043 MSLPoint3d p1,p2,p3; 00044 00045 MSLTriangle(MSLPoint3d pt1, MSLPoint3d pt2, MSLPoint3d pt3); 00046 MSLTriangle(); 00047 ~MSLTriangle(){} 00048 MSLTriangle(const MSLTriangle& tr); 00049 friend istream& operator>> (istream& is, MSLTriangle& tr); 00050 friend ostream& operator<< (ostream& os, const MSLTriangle& tr); 00051 MSLTriangle& operator= (const MSLTriangle& tr); 00052 00053 //friend istream& operator>> (istream& is, list<MSLTriangle> & tl); 00054 //friend ostream& operator<< (ostream& os, const list<MSLTriangle> & tl); 00055 00056 }; 00057 00058 istream& operator>> (istream& is, MSLTriangle& tr); 00059 ostream& operator<< (ostream& os, const MSLTriangle& tr); 00060 00061 00063 //list<MSLTriangle> PolygonsToTriangles(const list<list<MSLPoint> > &pl, 00064 // double thickness); 00065 list<MSLTriangle> PolygonsToTriangles(const list<MSLPolygon> &pl, 00066 double thickness); 00067 00068 00069 #endif 00070