Oculus VR Patents
I was never a big fan of patents, but now I have a couple based on my contributions to the Oculus Rift and Samsung Gear VR headsets. One is for VR system calibration
and another is for perception-based tracking
. These are the first two Oculus patents, and there are only three to date.
I have been making progress on my new book, Virtual Reality
, based on the new course
at UIUC. On October 4, 2015, I started releasing completed parts for free downloads. Go here
to check progress and give feedback, if you like.
I gave keynote addresses at two conferences that study how VR affects organisms: The Bernstein Sparks Workshop on Multi-modal closed-loop stimulation and virtual realities
and the ACM SIGGRAPH Symposium on Applied Perception
. I met so many interesting scientists! I also offered a two-week course on VR at IIT Madras. It was recorded and will be available for free on NPTEL
(think Indian MOOC).
I am co-organizing a workshop on virtual reality, bringing together industry leaders and research experts. It will be in Seattle on May 26, 2015. More details appear on the web page
I had another interview
with the Chicago Tribune
(March 13, 2015). My early Oculus work, from Finland, was covered in the Finnish press
on March 29, 2015. Also, I was quoted in a Daily Illini article
Chicago Tribune Interview
In this article
, published on Sept. 18, 2014, my perspective on research, Oculus, robotics, and virtual reality are covered.
Back at Illinois
After two years away, I returned to the
university in August 2014 with renewed energy and focus. Since
September 2012, I started helping Oculus VR with head tracking when it
was only a few people. In March 2013, I joined full-time in Irvine as
the head scientist, mainly working on tracking and perceptual
psychology. Three other former members of my lab have been involved:
Anna Yershova, Max Katsev, and Dan Gierl. In March 2014, Oculus VR
. (Also see
.) Also, in Spring 2015 (Jan-May) I am offering a UIUC course on
virtual reality (and over time, I hope to make as many open materials