This example shows my representation of the popular The Price Is
Right game, PLINKO. As I am sure you know, the object
of the game is to drop a circular disk from the top of a board, and hope
it lands in the high-money slots as the bottom of the board. This
simulates this game by starting the robot at the top of the board, and
having the high money slot be the goal. Instead of gravity controlling
my game, a potential function over the workspace tells the robot where
to go, drawing it towards the high-money slot.