Motion Strategies for a
Car-Like Robot
A Final Project for CS 476, Spring 1998
by Benjamin Burnett and Tina Troutner
Explanation of Project World 1 World 2 World 3 Home
The second world began to challenge the robot by placing a goal between the robot and the doorway to the goal. We set the maximum turning radius (PHI) to 80°, and we came up with two sample images. All images are thumbnailed, so if you wish to see more detail, just click on the image.
Our first example of our robot navigating through world2, we told the program to use 100 points and a maximum distance of 25 between connected points to build the map.
Map
Developed |
Path
Chosen |
To see the robot navigating through the world, please view our animated gif. When viewing the animated gif, the car will seem to "jump" through the space. This is because we only have the car drawn at each point in the path. As you will see in the next image, as the number of points in the path increase, the robot "jumps" decrease.
Next, we allowed the program 900 points at a maximum distance of 6 between connected points
Map Developed ![]() |
Path
Chosen |
To see the robot navigating through the world, please view our animated gif.