Many kinematic structures consist of a ``tree'' of rigid bodies, as opposed to a chain, as shown in Figure 2.13.a. The human body, with its joints and limbs attached to the torso, provides another example that can be modeled as a tree of rigid links. The position and orientation of bodies in a tree can be handled in the same way as those in a chain.
A single link can serve as the root of the tree. The position and
orientation of a link, is determined by applying the product of
homogeneous matrices (2.12) or (2.14)
along the sequence of links from
to the root link. All other
branches in the three should be ignored when assigning the DH
parameters.
Suppose that for the case of a 2D tree of bodies, all child links of
are attached the same joint. In this case the ai parameter
may be assigned in the usual way. If the child links are attached in
at different joints, then the situation becomes more complicated. For
each path in the tree, the chain of links can be handled in the usual
way by assigning a distinct a parameter for each joint that connects
a child. The required local frame for defining
will be
different for each joint because the X axis must pass through the
joint that connects the child link. One way to fix this problem is to
abandon (2.12), and define a special homogeneous
transformation matrix for each case. The situation becomes even more
complicated for a 3D tree of bodies.