Current Projects of the Motion Strategy Lab
Wild Bodies!

Most people keep their robots under tight control, tracking their
precise positions and making sure that they don't collide with
anything. Not us! We let our robots run wild. For starters, take a
weaselball
(valued at $4 US) and remove the weasel. See how well
it
explores. Nice behavior, but
we then want to coerce them into doing something useful; therefore, we
divide their environment into a discrete set of regions and design
gateways that act as turnstiles to gently guide their flow. It is
sort of like a robotic version
of
Maxwell's
demon. With a few pieces of paper and some bricks, we obtained one
of the cheapest multi-robot
coordination
demos
ever. We are designing various kinds of gates,
including
pliant,
actuated,
and
even
virtual
gates that are made from simple detection beams. We also consider
various robot platforms, including simple
differential drive
robots,
Hexbug Nanos,
and
swimming
weaselballs. We believe these systems will effectively solve
problems such as exploration, coverage, searching, and patrolling,
even though there is very little sensing, mechanical models, or
environment models. In addition to building systems, we study deep
questions closely related
to
dynamical
billiards. The key property we want is
wildness which
means that a body will move on a trajectory that nontangentially
strikes every open set along the boundary of whatever region it is
placed. The particular system model is not important. See
our
paper that describes
the methods involving physical gates. For virtual gates,
see
this paper. For more
videos, go
here
and
here. All of
our wild bodies papers are
here. Involved
students:
Leonardo
Bobadilla,
Oscar
Sanchez, Katrina Gossman, Eric Gobst, Randal Nephew, Fredy
Martinez.
Combinatorial Filters

Filtering or sensor fusion is the process of combining information
from multiple sensor observations to obtain a coherent perspective.
Filters are used for robot localization, map
building,
SLAM,
target tracking, counting people, GPS, and so on. The vast majority
of approaches focus on measuring as much information as possible to
obtain complete, reliable estimates of the entire system state.
Bayesian
filtering is by far the most common family of filters, using
probabilistic models to overcome process noise and disturbances. This
leads to the development of powerful sensors and difficult modeling
burdens to probabilistically account for uncertainties. Our approach
to filtering is a radical departure from this trend. We instead
"handle" uncertainty by developing simple filters that determine just
enough information to solve the task at hand, thereby eliminating
unneccesary sensing and modeling burdens. We consequently introduce a
new filtering family, called
combinatorial filters, for which
sensors measure discrete, critical pieces of information and combine
them into a simple filtering algorithm that in many cases looks like a
small automaton. An overview of combinatorial filters appears in
my
IROS 2009
tutorial. Some representative works
are
shadow information spaces
and
sensor beams and obstacles. All
of our combinatorial filtering papers
are
here. Involved
students:
Jingjin
Yu,
Leonardo
Bobadilla,
Oscar
Sanchez, Yaonan Huang.
Feedback Motion Planning

Motion planning algorithms ordinarily produce a collision-free path,
which is later tracked by some controller that uses feedback. It
makes more sense to incorporate the feedback directly into the plan.
This leads to
feedback motion planning, in which the computed
plan indicates which velocity should be acheived at every point in the
collision-free portion of the configuration space (or phase space).
Alternatively, a feedback plan may be encoded as a navigation function
(Rimon, Koditschek, 1990; imagine Lyapunov functions or cost-to-go
functions that account for obstacles). It is widely known in control
theory that feedback is crucial for robustness; however, this idea has
been slow to trickle into motion planning research. Whereas ordinary
planning hands the path off to another module, a feedback plan is used
directly during execution with sensor feedback. The plan could be the
controller itself or one could design a control law that tracks the
velocity field, rather than a fixed path. Just as in ordinary path
planning, there are feasible and optimal versions of the feedback
problem. For the
feasible case, we need only to guarantee that
the goal region is reached in finite time. For the
optimal
case, execution must be optimal in time, distance, energy, or some
other criterion. Also as in ordinary path planning, there are
both
combinatorial (or exact) and
sampling-based
algorithms that generate plans. As an example of combinatorial
feedback planning, see our
recent
paper, which shows how to
simply compute smooth vector fields over cell decompositions. Most
useful approaches are sampling-based. For the feasible case, see
our
paper
on
sampling-based neighborhood graphs or
Russ
Tedrake's
paper
from MIT on LQR trees. For the optimal case, we developed a
general-purpose Dijkstra-like algorithm in
this
paper. More recently, we
presented a
paper with Dijkstra and
A* algorithms for Euclidean shortest paths that work directly over a
simplicial complex embedded in the free space. All of our feedback
planning papers are
here. Involved
students:
Dmitry
Yershov,
Max Katsev.
Landmark-Based Mapping and Navigation

In many autonomous systems, it is costly or impossible to get precise
coordinates (yes, there are plenty of GPS-denied environments).
Furthermore, exact geometric maps of environments might not even
be
necessary for navigation and other tasks. This project
focuses on determining what
can and
cannot be
accomplished by detecting simple landmarks in the environment and
using them for navigation. For example, imagine commands such as
"drive toward the landmark" or "drive between the two landmarks". In
this
paper and
this
paper, we ask the question:
What can be learned about the
geometry of the environment when
the robot's sensor can only determine either the
angular
ordering of landmarks or the
linear distance ordering of
landmarks? By angular ordering, we mean that the sensor can only
determine how landmarks are circularly sorted from the robot's
viewpoint, with no precise distance or angle information. By linear
ordering, we mean that we only know the ordering from closest to
furthest of the landmarks at any time. One can learn interesting
things like
the
convex
hulls of subsets of landmarks and
the
Delaunay
triangulation. The robot can then perform useful navigation and
patrolling strategies. In
this and
related papers, we ask the question: How many landmark colors are
sufficient to avoid navigation confusion in a complicated environment.
We introduced
a
chromatic art
gallery problem along the way. All of our landmark-based papers
are
here. Involved
students:
Lawrence (Lars)
Erickson,
Max
Katsev.
Rapidly Exploring Random Trees (RRTs)

Back in 1998, we introduced the RRT (in this Iowa
State
tech report), which is a simple,
iterative algorithm that quickly searches complicated,
high-dimensional spaces for feasible paths. The idea is to
incrementally grow a space-filling tree by sampling the
space
at random and connecting the nearest point in the tree to the new
random sample. This results in a simple way to achieve
Voronoi
bias, which causes aggressive exploration in the early stages and
then eventually settles on uniform space coverage. For path planning
applications, two trees are usually grown, one from each of the
initial and goal regions, respectively. When they connect to each
other, a solution is found (see
this
paper,
this
paper, and Section 5 of
this
chapter).
Over the past decade, RRTs have been used in numerous robotic systems,
including DARPA Urban Challenge vehicles, military UAVs, humanoid
robots, soccer-playing robots, and plenetary explorer prototypes.
They have also been applied outside of robotics, in areas such as
computational biology and virtual protyping, and video games.
Numerous extensions and variants of RRTs exist. Just look through the
proceedings of any recent robotics conference. For example, in
the
ICRA 2011 proceedings
alone, the term "RRT" appears 926 times. Implementations of RRTs
appear in various libraries, including Willow
Garages's
Robot Operating System
(ROS), the
Open Motion Planning
Library (OMPL), the
Motion
Strategy
Library,
MATLAB,
RRT*
library, and several commercial software packages. A simple
Python program
(using
PyGame) that
generates RRTs is
here. See
the
RRT Page for more RRT
examples and uses prior to 2003.
For
deterministic counterparts to RRTs,
see Section 5 of
this
chapter and
the IROS 2011
paper that I wrote
with James Kuffner. All of our RRT-related papers
are
here.
Funding Sources
We are very grateful for the support provided by the Toyota Motor
Corporation (Japan), the UIUC Department of Computer Science, Honda,
the National Science Foundation, the Office of Naval Research, and
DARPA. Most of our funding is applied to the equipment, travel, and
salaries of graduate students.
- Sensor
Lattices, NSF Cyberphysical Systems, $500,000, 2011-2014, (PI:
LaValle)
- Minimalist
Mapping and Monitoring, NSF Robotics, $1.28 million, 2009-2013,
(PIs: S. LaValle (UIUC), S. Suri (UCSB), F. Bullo (UCSB))
- Reasoning in Reduced Information Spaces, MURI/ONR, $6 million, 2009-2014, (PIs: D. Bagnell (CMU), D. Fox (U Washington),
G. Gordon (CMU), S. LaValle (UIUC), M. Likhachev (U Penn), N. Roy (MIT), J. Shi (U Penn), A. Stentz (CMU).
- SToMP
(Sensor Topology for Minimalist Planning), DARPA, ~ $8 million,
2006-2012, (a program with 15 PIs, which grew from the DARPA seed
grant of R. Ghrist and S. LaValle). Current Lead PI: S. LaValle
- Previous Grants